
Race-day drama is easy to show: spray, speed, a boat heeling hard into the turn. Harder—and more rewarding—is designing the invisible forces that make every moment feel connected. This case study follows the visual system for Auric Cup XXXVII, where wind becomes more than atmosphere: it gives the whole experience a shared sense of direction.
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For sports and recreation fans, the idea has a familiar pull. A regatta is never just one boat against another; it’s a contest with shifting conditions, split-second choices, and a course that keeps changing beneath the competitors. The design translates that tension into a site-wide wind field, shaping how the event is felt from one touchpoint to the next.
Rather than relying on the usual parade of nautical clichés, the work builds a distinctive world around movement, resistance, and control. It asks how a digital identity can carry the energy of a race even before the starting signal—and how a visual system can make the environment itself feel like an opponent.
What does it take to make the wind visible without letting it take over? The full case study reveals the technique behind the system—and the surprising way it changes the race experience.
Read the full design teardown → · Visit the live room
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